![]() ![]() Happened to me typically when there was a difficult level and I botched that one important key move that cost you the match over and over again. It's a shame to see an otherwise solid contester for this genre to just not live up anywhere near its potential.įor some specifications on the control-bug : Happens mostly after a stage is restarted. So Zillion Whales, if you read this, please update your switch version. But loading times and controls just feel unpolished and especially the former feels sluggish and stuttery, massively so in handheld mode. Overall, the core gameplay is enjoyable and good. And given how long the entire thing takes to load, that's yet another 2-3 minutes gone just to reload the game and get to the level again. After tens of games in campaign mode it occasionally happened that the analog stick's responsiveness changed or that the game stopped snapping to buildings or snapped to places where there were no building. Typically that is helped by the target selection snapping to a house if you're close enough to it, which is essential as this game doesn't support touch controls in any way. Typically you use the left analog stick to select your house, press R to start troop movement, use the analog stick again to select the target and press a,b,y or x to send in 25/50/75/100% of your troops from that building. This is an effect that set in for me over tens of levels in succession. This is the only game I own where the controls become worse over time until you restart the game. Given the presentation and complexity of the entire thing I got the impression that both loading time and transitioning between screens could and should be strongly improved.Ī point I'd like to make on top of that is the controls, though I would like you to take what you read here with a grain of salt as I don't know if that's specifically because of my joycons or not. This is doubly true for handheld mode where the loading times tend to gravitate more towards 20s. Loading levels takes considerable time (15-20s on average and given that each level is ~5 minutes that's a fair amount, especially if you have to redo a level which can happen often). It's basically transitioning to a picture that's supposed to be somewhat animated, behaves like the switch just stopped working and then throws you into the level. Loading screens at no moment look smooth. What is jarring however is the transition between any screen whatsoever. The levels themselves run fine and I don't believe they have frame drops in them, though I'm a bad judge on that myself. Now to my gripes about this game : It is clear as day that this game was never originally intended for the switch. Multiplayer is nice, you got free for all 3 or 4 player matches, though it is inevitably a bit frustrating when you get murdered simply because two enemies decide to team up against you at the same time. And it still is enjoyable, 2 huge campaigns await you, both with the barebonest of stories but plenty of levels. I enjoyed the basic game principle so I naturally bought it when it came out. The goal of each map naturally is to take out the enemy that is conquering the same map you're on. And you got a roster of 12 heroes to choose from, plenty of versatility here. To further increase the complexity, over time and through the death of your units you charge up abilities depending on the hero you chose, which can enhance your defence, take over enemy buildings that have very low unit count, increase movement speed of some walking troops and more. The entire thing is supplemented by a "morale" system that makes your units more effective when you're doing stuff to upgrade your units (upgrade houses) or make successful moves (take over an enemy building, defend against an enemy troop), same of course goes for the enemy. You can further change any house into a tower that fires at enemy units passing by near its space, or a forge that increases the strength of your units. You can send units to other houses to take them over or use units to upgrade your owned houses to increase production rate and upper limit to which they can produce. In general, every level you have houses that produce units. I stumbled over the game at the 2017 gamescom where they had a small stand and got to play a bit with it. ![]()
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